Lego Space 1978-1992 (Tim Johnson, 2023)

The cover of the book with some Lego characters added for flavor.

Apparently I am the coffee table book review guy now. I hesitated to pick this one up because I’d long ago scrutinized old catalogs and bricklink pages to learn about these old sets (and built a few of them even) so just seeing pictures wasn’t going to be revelatory, but I wanted to see what it had to offer.

Is the title appropriate?

My main complaint about this book is that it’s not quite what it says on the cover. It’s really three things:

  • Light biography of Jens Nygaard Knudson including behind the scenes information about Lego’s process.
  • An illustrated tour through the Space sets designed during his era with discussions especially about the elements and how they’re used.
  • A fanfic illustrating the type of things one might imagine while playing with lego sets.

The last item isn’t very engaging and I skipped most of it. It’s the type of thing that’s extremely fun to write and not necessarily what I want to read. Maybe there’s some larger story that emerges but the ones I did read were just vignettes. I don’t want to throw too much shade on a project clearly made with love.

The second item has some gems about pieces and is an interesting lens to look through but gets repetitive as the sets themselves get, well, repetitive. At times it felt like an exercise in trying to use as much aircraft jargon as possible or squeeze some sort of interest out of the third little seat with wings scooter vehicle we’ve seen. Reading that the rover is blue next to a photograph of a blue rover isn’t a great use of time. But don’t get me wrong, ‘this element was originally made for pirate ships’ is the type of interesting Lego lore I love. I really would have appreciated if the stat blocks listed the set’s designer though.

The the first, then, is the meat for the readers. It includes interviews with Lego employees from the era and other background color. What era you might ask? Knudsen’s era. What are they asked about? About the process yes, but also about Knudsen. I think a more appropriate title would have been “Lego Space: the Knudsen years.”

The Text

I’m going to focus on that piece. The Juice of this book, so to speak, is information about the creative work behind Space. But it’s also where I have the biggest bone to pick.

There’s interesting information on offer! Niels Milan Pederson says that he originally pushed for a Jules Verne 20000 leagues inspired Steampunk theme and that some of it was recycled into Aquazone (p28). Apparently Aquazone was designed in ’91 and ready to go before launching in ’95 without changes (p194) It should be noted that he sort of got his wish with the Stingrays which, despite the use of neon, have a fair bit of steampunk DNA with their browns and brassy prints.

The information that the famous light grid was an in-camera practical effect using converging wires to achieve the perspective look is really interesting and there’s definitely a magic to seeing how it was done.

Some of the the concepts are already well known having been printed in a highly recommended Brick Journal article a decade ago. Lots of M tron concepts on p155 and some amazing never before seen concepts on p156 and 157. And the fact that half of the concept shots are already known is a symptom: the era this book focuses on has been covered extensively in the past.

Is this enough juice to carry a whole book? I’m skeptical.

I still haven’t found my Lego Book

Several vintage Lego figures illustrating themes not covered in the book

For me personally, I’m once again left unsatisfied because they only covered the first half of Lego Space and neglected the more vibrant and colorful second half. None of the themes in that picture get treatment. Because it’s really about Knudson it for the most part misses the era of Space I find most interesting, 1990-2002. We get a (much appreciated) interview with Jørn Thomsen, but I want a full book devoted to his designs!

SnapShips and ZBuilders

A long time ago, I got my hands on Zoids Z Builders (aka Blox) and thought they were pretty cool, but didn’t really chase it further. As I sometimes do, I wondered if there was a modern equivalent, so I looked for ‘scifi robot cube building toys’ and found SnapShips. Over a decade after the debut of Z builders, it’s worth comparing these cube-and-greeble 1/72 scifi building toys of past and present.

Z Builders

Sprues!

The first thing you notice about the Zoids model is just how much of a capital ‘M’ Model Kit it is. Previous Zoids figures where less toy like-they where a little more like something you’d see from Tamaya or Airfix, though they contained motorized play elements. Z builders adds freely moving joints/possibility and a building system instead of a windup mechanism, but you are still looking at sprues when you first open the box, and decals when you finish the build. Like some Gunpla kits, the sprues are made of different colored plastic so no paint is required for a half decent paintjob.

Feel human, use tools

One interesting similarity between ZBuilders and SnapShips is that they both include a small tool for disassembly. SnapShips include a spudger, and Zoids ships with an ‘extractor tool.’

Zoids ‘blox’ elements are 14.7mm, and no rounder in inches.

The stickers are a pain. There is no guide so you have to sort of look at the box and figure out where they go, (again) more like a traditional scale model. They are in a grid and the squares are much larger than the places you need to put them, so you have to cut them to size. After all that, they don’t go on super clear. Wet transfer decals would have been better if they’re not going to die cut them anyway. They do add a nice sense of scale though.

The model is somewhat poseable. It won’t really hold a pose that involves much weight because the rubber joints are rather weak. It’s possible that the decades since it was manufactured have taken a toll on the rubber. Still, robotic dinosaur: very cool. Timeless even.

Wonder how it’s supposed to reload that arm gun without opposable thumbs? Perhaps its teeth…

SnapShips

SnapShips cube elements are 20mm

The SnapShips have much more detailed, Lego style instructions but they aren’t really as needed if you want to build it like a puzzle. The blocks lock together so that rather than flexing, they hold a specific shape. The parts are all in bags – no sprues which is honestly kinda chaotic.

The SnapShips contain three alt-builds each, similar to what Lego does with its Creator theme. I built the forward-swept wing design rather than the front-of-box design.

SnapShips give you tons of rectangular greeble panels, but a cube is relatively large compared to the scale so all of the vehicles you make will turn out very blocky. There are relatively few specialized pieces besides the aforementioned panels. Between sets there’s a strong compatibility at least – there’s only two color schemes. You get prints instead of stickers too. I think the appeal may be limited for SnapShips though. Trying to make something sleek out of something so boxy is going to be a challenge with the part set available, and the boxes are so big compared to the features people will want to capture is going to make that rectilinear form stand out.

Something else to consider about SnapShips is that it’s got a full blown tabletop war game of all things associated with it. Apparently it’s quite similar to X Wing. 1/72 is sort of a huge scale for dogfighting, but some reviewers seem to love it.

Brick By Brick (David C. Robertson with Bill Breen, 2013)

(Publisher’s image)

Authors David Robertson and Bill Breen have unfortunately achieved a dubious honor: they’ve taken an exciting human story and turned it into a stuffy suit.

Brick By Brick details the critical years of The LEGO Group (herafter TLG) as it lost its way, almost went bankrupt, and managed to pull off a feat of business alchemy by becoming (now) the biggest toy company in the world. As a (kid) fan of Lego during that era, I remember watching this from the outside; the Ploughman years where TLG made famous mistakes like Galidor and soaring experiments like Mindstorms are part of the contours of my memory. The inside baseball view was fun, and I’d recommend reading the book if you’re really into that sort of thing, but it’s a lot of book for a few nuggets.

It’s not written as a history, it’s written as a guide for business “innovators,” and as such object lessons sometimes crowd out the finer points. I recognize that I’m not the target audience for the book, and that it’s not the book’s fault that it’s not everything I want it to be. But I can only react to it the way I reacted, so let’s check it out!

Character based themes were nothing new

In Breen & Robertson’s telling, you would be forgiven for thinking that Bionicle was the first time TLG had shipped a theme based on original characters.1 This is plainly incorrect though. We got lore for System themes going way back; it just wasn’t taken seriously early on, see this section from a 1996 Mania Magazine:

Does that support an action-packed space exploration theme? Would the target audience even get the joke that MST3k is a show featuring robots?

It got better though! Check this character bio page from a 1998 mag:

While clearly off-brand Indiana Jones, this takes the premise much more seriously and is trying to design characters. A few other themes from the Ploughman era went in a similar direction; some were even media tie-ins, like Rock Raiders which was launched with a strategy video game.

MindStorms also had a tie in web-game, Stormrunner, quite a high quality one as well; a full on RCX programming simulator in a world you could drive your robot around in to explore. They discussed MindStorms in detail in the book but don’t mention the connection-the online MindStorms game was created by none other than Templar Studios, the same folks that created the Mata Nui Online Game that would prove instrumental in selling Bionicle as a theme with a story.

Another thing I think the book missed about Bionicle is that the art was just far better than what preceded it. Compare this to the above marketing materials, and while you’re at it, compare it to Toy Story 2, the best CGI most of us kids would have been exposed to in 2000:

Kids weren’t used to high quality CGI like this being used to market toys to them. Galador was just a (live action) guy, but Toa were these intricate, alien robots. Unique and memorable. Bionicle does get credit, but the focus is mostly on how innovative it is. But I think not enough credit is given for points on execution; it was just a much better put together marketing package than any theme had ever been treated to. The story was more coherent, the story was consistent (ish) across media, and the story was taken seriously, rather than used as an excuse to write dad jokes. If you were a genuine fan of System Themes, the Magazine blurbs sometimes felt like they were laughing at your expense… Bionicle never felt that way; Faber and co. were clearly huge fans of the material, hell Faber is still talking about it twenty years later! I’d say it was a confluence of factors-trying some of the same things and some new things, plus bringing the quality of the worldbuilding up to the obsessive quality of the bricks.

Nonetheless, Bionicle shouldn’t be seen solely as a unique moment for Lego, but also a progression from earlier attempts, a pulling together of all of the different things TLG had tried, especially during the zany Ploughman era.

Misunderstanding Minecraft

The chapter on Lego Universe unfortunately lacks depth on Lego’s history with gaming, and maybe gaming in general. I wish they’d tapped a seasoned games journo for this one rather than their kid who plays Minecraft. I suppose to be fair, Gaming was taken quite a bit less seriously ten years ago when Brick By Brick was written.

What they don’t seem to see is that Lego was no stranger to publishing games that promote a building play style. Lego Loco (Intelligent Games, 1998) was also an open ended sandbox game, a much gentler, challenge-free take on a sort of Sim City type of game, featuring lego minifigs and trains:

(Wikipedia)

In the same year, TLG also published Lego Creator, an immersive 3d Lego building simulation featuring the ability to build lego models at minifig scale. It wasn’t exactly Minecraft, but it can be easily described in terms of Minecraft, it’s like Minecraft except:

(Wikipedia again)
  • You could build drivable vehicles
  • Static flat ground, no mining
  • Not voxel based; you could build with bricks of various shapes
  • No enemy npcs, threats or challenges; you just kinda build whatever you want with unlimited resources
  • Single player; no multiplayer

Apart from that, it was comparable to Minecraft, at least for its day. The sequels may have added some challenges, I never played them. But the prior art was clearly there. Had TLG chosen to develop along that path, it’s possible that they could have shipped something remarkably similar to Minecraft before Infiniminer, which inspired Minecraft, got off the ground. And I think it’s worth asking why and laying some blame on the inability for the culture of TLG to understand the industry, but I wish the book really engaged with that question instead of just lambasting the way they engaged with MMO producers in a fairly shallow way. I agree that perfectionism was the enemy, but I think that it was also a question of seeing kids MMOs like Toontown succeed massively and wanting to replicate that success, another subject not touched on.

The book I want someone to write

A book more focused on the Ploughman era specifically, with a deeper look at what TLG tried and when, when it worked and when it didn’t, and how the things that worked culminated in Bionicle and subsequent themes. I’d love to hear the inside story of TLG working essentially as a video game publisher, something Brick By Brick basically skated over! I want to know how we went from seemingly goofy after the fact ideas like Ann Droid to intentionally created stories like Johnny Thunder. This was clearly a gradual process, and one that’s as responsible for saving the company as a particular fire truck model was!

What I’m asking for, in other words, is a history of Lego Themes.

But how does it compare to The Lego Story

I gave both the same rating on Goodreads, but in retrospect, I enjoyed Anderson’s story a lot more. It also lacked a lot of theme-level coverage I crave, but it did attempt to tell a story and ground that story in research instead of fitting the narrative to instruct on some specific lesson (besides of course being a hagiography of Kjeld Kristiansen.) If you absolutely loved Anderson’s book you might find additional insight by comparing the two. If Anderson wasn’t for you, or if you were only mildly enthused, I’d give this one a pass.

Footnotes:

  1. Actually they do bring up Fabuland for some incomprehensible reason. I dunno.

Small Stuff

Looking back at this list, it’s interesting what stuck with me. They’re all vehicles! I guess I just find vehicles appealing. Some vehicles toys are well documented, so I won’t bore you with a repetition of the hotwheels wiki. What i want to consider today are what you might call modern “Penny Toys” are the kind of thing you’d find in a gumball machine, or on the table at the end of a party, discarded. They’re of a sort of hard to find now: not tied (legally anyway) to a franchise or character. But there’s something alluring about the mystery of trying to track down who made them, so let’s do it.

Bruder Mini: Space

Bruder is a toy company that still exists, making die cast vehicles. They no longer support their line of “mini” plastic vehicles, though they mention it in their history. There was a space line in silver, white, and blue, and more realistic vehicles in bright colors.

In Unit 01 colors no less. I’ve seen a small number of other palettes online.

I don’t know if the zany colored ones came out before or after the more common blue/white/silver ones.

Saucer in classic colors

Bruder Mini: Trains

Though long lost, I definitely had an an engine and a couple of passenger cars. Managed to find a lot of them on Ebay. They’re still adorable. They’re a neat combination of bright colors, crisp detail, and functionality. Not perfect fit and finish by any means, but at this price point, who’s complaining?

Accoutrements/Archie McPhee

These designs seem familiar

Not everyone was content to use public domain designs like flying saucers.

The easy part of figuring these out is figuring out where the design comes from-they’re mostly vehicles from thunderbirds (ignore the Star Wars one for now.)

You can see that the mold has been altered-it used to say Hong Kong but that’s been scratched out and China has been added.

The holes made them perfect to mount on Micromachine star trek stands

I initially had a tough time finding any attestation of these neat little plastic ships online. I know that at one point Accouterments sold them in a big tub (probably a gross each) but I can’t find that product photo any longer. I know I discovered this during the google era, because the models on the left are ones I purchased online.

I sent an email to Archie-McPhee, who got back to me with a link to this archived page:

Never seen the aliens before

They were called ‘alien and spaceship invasion.’ No luck on the star wars ship. I do wonder if it came from the same factory, but I have very little to go on for it. It uses a different type of plastic, but I swear the overall sensibility is similar enough. It came in a grocery store blister pack with a cooler looking spaceship with the same ‘moulded top screwed into acrylic bottom’ design, and a short knock off lightsaber type thing.

Z-Cardz

These plasticard punchouts came in randomized packs. The ink has held up surprisingly well. Influences are sometimes clear-a couple look like they’re from Cowboy Bebop, and I think I see a Droid Fighter. Classic shmups seem to have influenced these heavily as well.

We had a lot of fun building these back in the day. I managed to get my hands on some un-punched ones, remind me to scan them so you can make your own copies out of plasticard. If that’s important to you for some reason.

This product line eventually evolved into much larger more detailed models, and apparently a tabletop game.

Shackman & Co Five Piece Train Set

Five to a pack

It was surprisingly easy to find these considering I had only a single one and no accompanying documentation. I think I just searched for “small plastic train 90s” and the like.

These seemed to have a random assortment of colors. They’re four parts: two sides, top, and chassis. Very neat little pieces. All identical. They shipped in a Christmas ornament which itself looked like a train. Something about the soft shape and tiny size made them super appealing to my kid self. Always wondered if there was a whole line of these, but it’s just the one mold.

Pretty close to N scale though.

I heard you like trains so I put a train in your train

Giant robot submarines, we’ve got those too

One interesting aspect of most knowledge being instantly accessible is the holes in that knowledge-things from the before time that never got ingested into the web and as such still mostly exist in your memory. I find myself trying to fill in those gaps sometimes. I found myself asking “what the heck was this old toy series I remember?” Not everything will get the Toys That Made Us treatment.

pink robotic lobster toy

I picked up a set (not pictured) at what I seem to remember being an aquarium gift shop, but it could really have been any pit stop on the mass pike, back in the 90s or early 00s. The scifi theme and being unencumbered by a fleshed out fictional universe was appealing.

More recently, I decided to figure out what the heck they where. I didn’t have the original handy, but after googling some vague descriptions, an imageboard (of all places!) pointed me in the right direction with a very accurate rendition that sparked my memory.

I’ve now got a decent handle on what the internet seems to know about Silverlit Toys’ Multimac. There isn’t much of it. They can be had on ebay (see the lobster above.) There are good pictures of the drivers here, as well as some information.
some good pictures of the crustacean-shaped submarines as well. There are a couple of forum posts here and here that put it in context (how it related to other lines, where parts where reused, etc.)

But really, these just create more questions than answers. Especially looking at the shark, lobster, and crab shaped submarines I’m reminded of Lego’s Aquazone line – which one came first? Or was there a general atmosphere of “giant animal shaped robots piloted by humans” in the 90s?

I had a small breakthrough when looking at the packaging of the lobster and crab though – I believe that they are a later addition to the line because they have a URL on their packaging! It might be possible to date them by when that became common practice, but now I’m eager to actually dig up the site!

This one is small and hard to read.

And this one has a label over the URL, but a upon close reading they appear to have just owned “www.oceandiscovery.com”

And in 2001, the internet archive captured a copy!

And that’s it, everything the English-Speaking internet knows about this (dare I say mysterious?) line. I suppose that’s what made it appealing at the time: the suggestion of a wider world, a connection to a past (specifically the giant-robot-and-vehicle toy-verse that included more popular lines like Transformers and Zoids) that I didn’t really have knowledge but the matter-of-fact-ness of the packaging suggested it. It was as if to say “yeah, you know, giant robot submarines. We’ve got those too.”

LEGO Shop At Home Scans: 95-99

A while back, I was trying to find a specific Lego catalog that I’d looked at as a kid. However, when I tried to find the specific one I was looking for, I realized that very few of these catalogs from the 90s had been immortalized by the internet. However, many of them where on sale for reasonable prices (and Sabrina wanted a Scanner for old family Photos anyway) so I got to work.

? 1995

Holiday 1995

January 1996

Holiday 1996

Spring 1997

Summer 1997

Holiday 1997

January 1998

Spring 1998

Summer 1999

Fall 1999

The raw files are here on my archive.org account, if you find my (largely imagemagick-powered) PDFing of the files inadequate. If the PDFs appear small just zoom in, they’re about as high-res as they can be without creating artifacts on the screens I tried. I plan on also scanning the ones that I personally saved when I was a kid, and will post those here too.

And the specific catalog I was looking for? Turns out it was Holiday 1997. Twenty one years ago. The page I was looking for in particular turns out to be this one.